Writing


1_bz6kzsT4T69K6hOvh-xY0Q.jpeg

On the surface — strategy, communication, collaboration, facilitation and adaptability don’t sound like the core skills of a product designer. To create impact as part of cross functional teams requires breaking out of stereotypical moulds. But these skills aren’t emphasised enough in the design profession…

Read more on Medium


researchblogpost.jpg

Designing to learn requires a shift in thinking. It means approaching user research with an open mind and a willingness to hear and act upon fresh perspectives. But it can be difficult to understand people's problems, pain points or preferences without having something to ground the conversation or react to.

Read more on madebymany.com


portfolio you send is not the one you present

How to make your design portfolio work for you

Read more on Medium


How awesome guitar riffs can inspire great brand experiences for digital products

Read more on Medium


Things don’t always go to plan on projects. It comes with the territory when working in an adaptive, lean and nimble way.

But how do you get precious hindsight before you’ve started a project?

We use a simple technique to map potential risks or failures at a project kickoff to set the team up for success. And it involves a little time travel.

Read more on Medium


Now more than ever, as we create the next generation of products and services that are lasting longer, reaching wider and impacting more lives — we need to break out of our bubble of culturally homogeneous product teams.

As practitioners, it’s our duty to bring together teams that better represent the people we are designing for. We need to create better grassroots access to jobs that are currently privileged opportunities available to the few.

Read more on Medium


Quality customer research is the foundation to creating things people want to use — and potentially love to use. But it’s really easy to mess up this kind of research. Especially the customer interview.

If you really want to waste your customers’ time as well as your own, here are 5 things you can try during interviews...

Read more on Medium


The evolution of the humble sketch.

Like the products we make, our tools and processes are constantly being iterated at Made by Many. One of those is the continuing evolution of ‘the sketch’.

The value of sketches is they simply and effectively get to the heart of a proposition or service idea. We use them often as a first step in talking to real users in the early stages of a project vision...

Read more on Medium


“You two look like Ant and Dec.” A small finger prods at me through the air. “You… are Ant.”

Knocked off balance I look to my colleague for reassurance, only to be greeted with a nervous smile. Deep breath. Smile. Don’t take the bait. I move my focus to his best friend whose eyes are darting around the room, looking at everything but the paper prototype on the table in front of him.

“Adventure time!” he barks at random and energetically jumps to his feet. A loud thunk emits from his shoes as they hit the floor. With a squeaky grinding of metal on plastic wheel, he effortlessly glides across the room in the opposite direction.

Read more on Medium


In 2011, I was part of a small team that re-designed BBC Weather online. My role involved visual and interaction design. Along with designing core pages to the service, a large part of my work involved bringing back and modernising the classic BBC Weather icon set.

In 2013 I was interviewed by Yuki Fujiwara as part of her thesis on Visualisation of the weather. We spoke about the challenges of designing at scale, iconographic design and the role of online weather vs traditional TV forecasts.

Read more on Medium


We were 6 weeks into a project. We’d got under the skin of our clients business and had ran a bunch of depth interviews along with insights driven prototyping with their customers. Divergent concepts had been pitted against one another and lots had been thrown out along the way. We emerged on the other side with a proposition and initial designs that customers responded well to. We had a thing!

We had been making sure we were designing the right thing
Now was the time to design the thing right.

Read more on Medium


Becoming a more empathic and user-centered designer is about gaining a better understanding of people. And that starts with listening.

I’m not just talking about listening in a design research environment either. But at every opportunity — with clients, users and colleagues.
Especially with colleagues.

Read more on Medium


Over the years, I’ve been challenged with designing several icon sets for totally new and established brands. Whenever I start concepting and designing a new icon set, there are a few lenses I use to approach creating on-brand iconographic systems.

I’ve found these constraints and rules have helped me create consistency across large scale icon sets, that feel an integral part of the product and brand.

Read more on Made by Many


sketching.jpg

The other week, I was working towards a very tight deadline for a project at Made by Many. I usually relish these types of challenges — the chance to get my head into a new business, learning lots, unearthing problems and making stuff quickly. But this particular project presented a set of pretty meaty problems. It was complex and filled with edge cases.

Read more on Medium


On moving my website to Squarespace

I’ve had my website (very gratefully) hosted by my brother Gareth since I first registered adammorrisdesign.com in 2007. It’s always served as my portfolio site — from when I was a fresh faced design student through to it’s present form. But out of the blue I received an email from Gareth a month or so ago. The gist of which was…

Read more on Medium


As Leah often likes to recall, I probably had the idea of printing a newspaper as a part of our wedding day before we even had a date or venue sorted. And it’s true. I’ve been itching to use the excellent Newspaper Club for some time. Being a designer by day, my natural habitat is made up of pixels and screens. For purely selfish reasons this was a great excuse for me to get my hands inky with the printing process again.

Read more on Humbelle


Interview: New challenges for designers in a participatory world

Late last year, I was interviewed by communication design student Thomas Wagner from the University of Applied Sciences in Mainz, Germany. The questions were focussed on our work at Made by Many for his thesis on Participatory design and the role of designers when creating digital products and services.

Read more on Medium


Open collaboration with external development partners

I don’t know about you, but I’m spoiled. I get to work with incredibly talented product developers in small multidisciplinary teams at Made by Many. Over time, we’ve developed a specific way of working together which is fast, collaborative and efficient. We’re in each others pockets throughout the process and it’s a blast.

Read more on Medium


How to Adobe-ify your keyboard shortcuts in Keynote

Keynote is one of the best design tools out there. We have been using it at Made by Many for a while now. From prototyping and testing hypotheses all the way through to designing entire websites. Yes, really. It is unparalleled for it’s speed and ease of use.

Read more on Made by Many